That the games gave you the option at all was a kind of thrill in itself, in a genre that usually took brutishness – war – as its only point of departure. If you haven’t, you could still very well win by sheer brute force. In Civilization II, if you’ve played your cards right, you’ll be rewarded with a short pre-rendered video of a space rover rollicking about some unnamed planet to a tinny, 2001-inspired rendition of Also Sprach Zarathustra. Anyone who’s finished a game of Civilization I or II by winning the Space Race is familiar with the tense final turns leading up to humanity’s arrival in Alpha Centauri.
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